/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 *
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 *
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package net.sf.l2j.gameserver.skills.funcs;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.skills.Env;
import net.sf.l2j.gameserver.skills.Stats;
import net.sf.l2j.gameserver.templates.L2Item;
import net.sf.l2j.gameserver.templates.L2WeaponType;

public class FuncEnchant extends Func {
	public FuncEnchant(Stats pStat, int pOrder, Object owner, Lambda lambda) {
		super(pStat, pOrder, owner);
	}

	@SuppressWarnings("rawtypes")
	@Override
	public void calc(Env env) {
		if (cond != null && !cond.test(env))
			return;
		L2ItemInstance item = (L2ItemInstance) funcOwner;
		int cristall = item.getItem().getCrystalType();
		Enum itemType = item.getItemType();
		if (cristall == L2Item.CRYSTAL_NONE)
			return;
		int enchant = item.getEnchantLevel();
		int overenchant = 0;
		if (enchant > 3) {
			overenchant = enchant - 3;
			enchant = 3;
		}
		if (env.player != null && env.player instanceof L2PcInstance) {
			L2PcInstance player = (L2PcInstance) env.player;
			if (player.isInOlympiadMode() && Config.OLY_ENCHANT_LIMIT >= 0
					&& enchant + overenchant > Config.OLY_ENCHANT_LIMIT)
				if (Config.OLY_ENCHANT_LIMIT > 3)
					overenchant = Config.OLY_ENCHANT_LIMIT - 3;
				else {
					overenchant = 0;
					enchant = Config.OLY_ENCHANT_LIMIT;
				}
		}
		if (stat == Stats.MAGIC_DEFENCE || stat == Stats.POWER_DEFENCE) {
			env.value += enchant + 3 * overenchant;
			return;
		}
		if (stat == Stats.MAGIC_ATTACK) {
			switch (item.getItem().getCrystalType()) {
			case L2Item.CRYSTAL_S:
				env.value += 4 * enchant + 8 * overenchant;
				break;
			case L2Item.CRYSTAL_A:
				env.value += 3 * enchant + 6 * overenchant;
				break;
			case L2Item.CRYSTAL_B:
				env.value += 3 * enchant + 6 * overenchant;
				break;
			case L2Item.CRYSTAL_C:
				env.value += 3 * enchant + 6 * overenchant;
				break;
			case L2Item.CRYSTAL_D:
				env.value += 2 * enchant + 4 * overenchant;
				break;
			}
			return;
		}
		switch (item.getItem().getCrystalType()) {
		case L2Item.CRYSTAL_A:
			if (itemType == L2WeaponType.BOW)
				env.value += 8 * enchant + 16 * overenchant;
			else if (itemType == L2WeaponType.DUALFIST
					|| itemType == L2WeaponType.DUAL
					|| itemType == L2WeaponType.SWORD
					&& item.getItem().getBodyPart() == 16384)
				env.value += 5 * enchant + 10 * overenchant;
			else
				env.value += 4 * enchant + 8 * overenchant;
			break;
		case L2Item.CRYSTAL_B:
			if (itemType == L2WeaponType.BOW)
				env.value += 6 * enchant + 12 * overenchant;
			else if (itemType == L2WeaponType.DUALFIST
					|| itemType == L2WeaponType.DUAL
					|| itemType == L2WeaponType.SWORD
					&& item.getItem().getBodyPart() == 16384)
				env.value += 4 * enchant + 8 * overenchant;
			else
				env.value += 3 * enchant + 6 * overenchant;
			break;
		case L2Item.CRYSTAL_C:
			if (itemType == L2WeaponType.BOW)
				env.value += 6 * enchant + 12 * overenchant;
			else if (itemType == L2WeaponType.DUALFIST
					|| itemType == L2WeaponType.DUAL
					|| itemType == L2WeaponType.SWORD
					&& item.getItem().getBodyPart() == 16384)
				env.value += 4 * enchant + 8 * overenchant;
			else
				env.value += 3 * enchant + 6 * overenchant;
			break;
		case L2Item.CRYSTAL_D:
			if (itemType == L2WeaponType.BOW)
				env.value += 4 * enchant + 8 * overenchant;
			else
				env.value += 2 * enchant + 4 * overenchant;
			break;
		case L2Item.CRYSTAL_S:
			if (itemType == L2WeaponType.BOW)
				env.value += 10 * enchant + 20 * overenchant;
			else if (itemType == L2WeaponType.DUALFIST
					|| itemType == L2WeaponType.DUAL
					|| itemType == L2WeaponType.SWORD
					&& item.getItem().getBodyPart() == 16384)
				env.value += 4 * enchant + 12 * overenchant;
			else
				env.value += 4 * enchant + 10 * overenchant;
			break;
		}
		return;
	}
}
